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Original Title: The Psychology of Everyday Things
ISBN: 0465067107 (ISBN13: 9780465067107)
Edition Language: English
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The Design of Everyday Things Paperback | Pages: 240 pages
Rating: 4.17 | 25767 Users | 1933 Reviews

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Title:The Design of Everyday Things
Author:Donald A. Norman
Book Format:Paperback
Book Edition:Special Edition
Pages:Pages: 240 pages
Published:September 19th 2002 by Basic Books (first published 1988)
Categories:Design. Nonfiction. Business. Psychology

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Anyone who designs anything to be used by humans -- from physical objects to computer programs to conceptual tools -- must read this book, and it is an equally tremendous read for anyone who has to use anything created by another human. It could forever change how you experience and interact with your physical surroundings, open your eyes to the perversity of bad design and the desirability of good design, and raise your expectations about how things should be designed. B & W photographs and illustrations throughout.

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Ratings: 4.17 From 25767 Users | 1933 Reviews

Judgment Epithetical Books The Design of Everyday Things
This book is more for knowledge than for enjoyment. The writing is rather dry and textbook-like with many abstract/theoretical concepts and ideas. I feel like taking a short course in design, which is still quite helpful. Nevertheless, I was expecting more of "smart" designs, more fun and strange and inspiring stories, but Norman isn't there to entertain but to educate and so there are examples mostly to illustrate concepts and processes. Naturally I was a bit disappointed, but still in general

Jeff Garzik gave me a copy of this back when he was building the Linux network stack in Home Park; I'd seen it praised by a few other people by that time as well (via the GT newsgroups, most likely). I was underwhelmed -- there were a few good case analyses (the oven UI I recall being particularly effective), but very little usable, general principles came out of the read. I went back in 2006, thinking I'd perhaps missed something, but didn't find much more. then again, i'm probably not the

Too general to be valuable. Too many sentences like this: "Each discipline has a different perspective of the relative importance of the many factors that make up a product."

(4.0) Some good stuff in here, though it's certainly datedI'll be looking up some of his other books to see if he's as good at predicting and suggesting product improvements as he was back then.I think he makes concrete some really common sense ways to approach and analyze designs of products that humans use. It's certainly entertaining to point out ridiculous products, interfaces etc., but that's kind of 'negative design': what not to do. That doesn't actually help you do it right. Fortunately,

This a required read for anyone who wants to design things for humans to use, but it was more like a textbook than I hoped when I picked it up. Lots of design vocabulary and lots of fairly common-sense principles. Don Norman is definitely one of the early design thinkers and this is where he talks about it all. Big takeaways: Signifiers and feedback are key in designing something. The user needs to be able to quickly understand what it can do (affordances) and get immediate and appropriate

Have you ever stood in front of a door, or a microwave, absolutely flummoxed, because the damned thing gave you no clue whatsoever how to open it. If so (even, I venture to think, if not), you will enjoy this book. In clear, coruscating prose he exposes the miserable flaws in the design of everyday objects which conspire to make our lives less convenient, more miserable, and sometimes more dangerous.The book is not just an exposé of the appalling laziness and hostility to consumers that is

The book introduces basic psychological concepts from areas such as cognitive psychology and ties them into usability and design.Even though the book feels a bit outdated (they talk about rotary phones and old sewing machines), all the principles covered in the book still apply today.Even though the book was written with things in mind that most of us won't necessarily use anymore (such as the problem of threading a projector), the principles are still useful to know when designing modern-day

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